Sam Webster
Created Jun 12, 2024Linking 2D Dieline Locations to the 3D Model Mesh in Blender | ME_3D_006
In this tutorial, we'll take a look at the process followed in Blender 2.79 to assign specific parts of your 3D model's mesh onto specific areas of your 2D dieline or guide image.
The end result will be we are able to visibly see that areas of the mesh are positioned in strategic areas of the 2D dieline image.
Please note: This is not designed as a Blender tutorial so will not go through all of the Blender commands and requirements. We will be sticking strictly to the process required for your eventual MegaEdit 3D model.
We'll start in Blender with our 3D model opened. We are continuing from the previous tutorial, where our UV Mapping has already been started but not refined.
If you cannot see the 3D model mesh you may not be in "Edit" mode. Click the 3D viewer and hit the Tab key until you see the mesh being displayed.

11. We need to ensure the rest of our elements, that we don't intend to map to specific locations on the 2D dieline / template, are positioned in a suitable location
Begin by selecting the 3D viewer and pressing the A key. This will highlight all elements and will show all element islands on the 2D image.

In my case, I wish the rest of the elements to always display the main canvas colour. In this example that is the cardboard colour. So, I move the remaining element islands to a 'cardboard' area which we are not intending to modify as part of our variable product.
You can of course position all element islands correctly if you wish, however this may often be surplus to requirements.
