Sam Webster
Created Jun 12, 2024Adding your Dieline to 3D Blender Model | ME_3D_005
In this tutorial, we'll take a look at the process followed in Blender 2.79 to import your dieline / template and to assign that image to a "material" which will be used on your 3D model.
The end result will be areas of the dieline image being used to apply a texture to the 3D model.
Please note: This is not designed as a Blender tutorial so will not go through all of the Blender commands and requirements. We will be sticking strictly to the process required for your eventual MegaEdit 3D model.
This is not a given at this stage, later steps may need to be followed to see this.
What is happening here is that the mesh of the 3D model is being split into separate sections or "islands" and is being placed onto your 2D dieline image.
Next, we will see how to view this.

16. If you cannot see the 2D image being transposed onto the 3D model mesh, then you may not yet have a UV Mapping
Click on the 3D viewer window and hit "U" on your keyboard. This will bring up the UV Mapping menu.
This provides multiple options as to how the mesh is split and placed onto the 2D image. For this example, click Smart UV Project.
